Zork II: The Wizard of Frobozz
The AFGNCAAP begins in the Barrow from Zork I, armed only with the trusty brass lantern and the sword from elven antiquity. The purpose of the game is not clear at first. The Wizard of Frobozz is soon introduced. The Wizard was once a respected sorcerer, but when his powers began to wane, he was banished by Dimwit Flathead. The wizard is almost senile now, but he is still a force to be reckoned with. When you enter the wizard's realm, your objective is to avoid his capricious tricks and learn to control his magic. Like its predecessor, Zork II is essentially a treasure hunt. Unlike its predecessor, the ten treasures are connected by a rough plot. Finding the treasures doesn't end the game, nor are all of the treasures required to complete the game. Instead, the adventurer must find a way to use the treasures to reach the game's finale.