Wings over Vietnam
Despite the "Lite" title, a fair amount of realism has been built in; 1960s-style bomb sights are simulated rather than modern computerized targeting reticles. Nosedive and area bombing techniques have to be worked out by the players if they want to successfully complete the missions. The U.S. air-to-air missiles in the game consist of early versions of the AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-4 Falcon, which are just as unreliable as the real missiles. Even if you have a good lock on the target, there's a good chance that the missile will miss its target. Just as real-world accounts from the war show, most close battles between the maneuverable MiGs and the heavier, less maneuverable U.S. aircraft are close. The map of Vietnam has been reduced slightly so that you spend less time flying to a target, and also because aerial refueling is not included in the game. During a mission, the player flies in an aircraft formation where the computer-controlled planes stay in formation while you approach a target. This flight can be given orders to: attack other planes or ground targets, fly home if damaged, or drop their drop tanks. While you are flying, many other computer-controlled planes are in the air and can be observed engaging in aerial combat or bombing targets. As in the Vietnam War, the player's aircraft will face numerous radar-guided Surface to Air Missiles (SAMS) and a variety of deadly Anti-Aircraft Artillery (AAA). The main SAM is the Soviet SA-2, early and later versions of which are included in the game, increasing the lethality accordingly. The player can choose between the campaigns "Rolling Thunder" (1965 to 1968), "Linebacker I" (1972) and "Linebacker II" (1972), which are similar to the actual campaigns of the conflict in terms of names and aircraft used. There are also individual missions that can be customized to let the player practice with specific planes and weapons.