The Bard's Tale II: The Destiny Knight
If it gets any harder... Another wolf! Your magic sword slices it in half mid growl and it falls in a pile of fur at your feet. A slimeball summoner is just out of range, summoning these slavering projectiles again and again until your sword arm falls off. Unless you can find a way to get to him. When you sent Mangar out to pasture, all you really wanted was a bottomless cup and an ace up your sleeve. So what are you doing out here in the gnarled wilderness, knee-deep in wolf meat, itching to put an arrow through a wizard's Adam's apple? This must be your destiny. Between the six cities lies a vast wilderness. It's a cartographic challenge unlike anything ever seen in a fantasy game, and a whole new way to get lost. The Archmage is a new class of magic user and has 8 powerful spells such as Heal All, Fanskar's Night Lance and the legendary Mangar's Hammer. There are 25 different mazes that scroll in full color, like Fanskar's Castle.