Shiren the Wanderer
Our story begins in the capital, where Shiren the Wanderer and his buddy Koppa meet an old friend. He is called "Sensei" and is both Shiren's uncle and his master, for he taught him the way of the blade. Sensei offers Shiren a key that will open the legendary mansion of Karakuri, a labyrinth of dangerous traps, fierce beasts and untold treasures. Shiren accepts the key and the wanderlust within him strikes like lightning to his heart as he holds it in his hand. But this is only the calm before the storm...
Story
The plot of the game takes place a year after Shiren the Wanderer GB2: Magic Castle of the Desert. Shiren and his partner Koppa reunite with his swordsman Sensei and, under his guidance, embark on a journey to solve the mystery of the legendary Karakuri estate.