Sam & Max: The Devil's Playhouse
Use psychic powers against fearsome enemies in this epic 5-game comedy saga. In the Devil's Playhouse series, a mysterious force summons the strongest and strangest - intergalactic warlords and eldritch gods, underworlders and scholars of the arcane. The first episode begins with a bang, as the gorilla invader Skunk'ape takes aim at Max's mysterious abilities. As Sam and Max master his abilities to see the future, teleport, shape-shift and mind-read - and explore their source - they must fend off the villain Skunk'ape and banish him to the punishment zone. The saga plays out in a surreal symphony of chaos that grows deeper and more twisted with each episode. * Episode 1: The Punishment Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They stole Max's brain! * Episode 4: Beyond the puppet alley * Episode 5: The city that dare not sleep
Story
The game begins with a Twilight Zone-style narrator telling the audience that Sam and Max have learned about the "Toys of Power" - seemingly harmless toys that allow Max to perform various psychic abilities such as teleportation and precognition. They first use the toys to prevent the alien general Skun-ka'pe from destroying the city. The latter has come to Earth in search of the toys themselves and to banish him back to the Punishment Zone - an interdimensional prison from which he escaped before this episode. During this mission, the Freelancers encounter a sect of mole-men guarding a mysterious artifact called the Devil's Toybox, which has been sitting in the basement of Sam and Max's office for quite some time. While looking at some dusty film reels, they learn that their great-grandparents, Sameth and Maximus, were chosen by the cryptic Mr. Papierwaite to retrieve the Toybox from the tomb of the ancient pharaoh Sammun-Mak. After they successfully recovered it, Papierwaite attempted to use Maximus' psychic powers and the Toybox to summon the Elder God Yog-Soggoth and bring about the end of the world. Sameth and Maximus managed to stop Mr. Papierwaite by getting him to say the incantation words himself, and then assigned the mole people of old to guard the Toybox in the basement under their office building (they were also supposed to help, but were unintentionally killed by a protection spell).