Q*bert

Q*bert

Q*bert was a popular arcade game that was released on numerous consoles in the early 1980s. It was developed and published by Gottlieb and became their most successful game. The concept serves as a precursor to the isometric platform genre, where the character must turn all the cubes in a pseudo-3D world into a specific color, which becomes 3D through isometric graphics like Penrose Staircase. The game was very successful and became a highly recognizable brand in the gaming era of the 1980s.

Story

Q*bert is primarily a puzzle game in which the character must change the color of each cube in a pyramid by jumping on it while avoiding the various monsters that try to get in his way. No significant story was developed for the game, partly due to the fact that it was originally designed as an arcade game.