Putt-Putt Travels Through Time

Putt-Putt Travels Through Time

In this junior adventure, Putt-Putt must travel through time to rescue his dog Pep and find his lunchbox, calculator and history certificate. This was the first Putt-Putt game with multiple paths - the missing items could be in one of four locations, which meant there could be different puzzles on different runs.

Story

Putt-Putt goes to Mr. Firebird's lab before school to show him his history report, his lunchbox and his calculator. There he is amazed to discover that Mr. Firebird has invented a time machine - and is horrified when an accident sucks his school supplies and his dog Pep into the machine, scattering them through time and space. Putt-Putt must therefore use the time machine and travel to four eras - the age of the dinosaurs, the Middle Ages, the Wild West and the distant future - to get them back.