Pac-Man 2: The New Adventures

Pac-Man 2: The New Adventures

Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man, is a side-scrolling adventure game, the "sequel" to Pac-Man. Rather than being a maze game like most of its predecessors, Pac-Man 2 contains light point-and-click adventure elements. It was produced and published by Namco for the Super Nintendo Entertainment System (SNES) and the Sega Mega Drive/Genesis system, and was released by Namco on April 6, 1994. The game borrows its structure and certain elements from Pac-Land, and also seems to include some elements from the animated series, such as Pac-Man's family and a main villain who commands the spirits. The Genesis version was not released in Japan or Europe.

Story

After an introductory sequence in which Pac-Man introduces himself and the game's mechanics, the plot unfolds as a loosely connected series of misadventures that result from Pac-Man's quest to find tasks for his family while the ghosts and their mysterious leader plot to destroy him. Pac-Man's first task is to get milk for Pac-Baby, which he gets from the local farm. Some time later, Pac-Man is asked by Mrs. Pac-Man to pick a special flower for Lucy, a friend of Pac-Jr, for her birthday. Pac-Man is given a ticket to ride the streetcar to the nearby mountains, where he can fly kites and dodge ghosts and boulders in search of the flower. When Pac-Man gets home with the flower, he is upset to find that Lucy's party has already started and she has already been given another flower. Some time later, Pac-Jr. comes home crying and tells his father that his guitar was stolen by ghosts while he was in Pac-City. Pac-Man gets a train ticket to travel to the city, where he takes on angry balloon sellers and disgruntled security guards to get the guitar back. In the final section of the game, Pac-Man learns through a news report that the ghosts are stealing ABC gum from children all over Pac-City. As a result, the Ghost Witch of Netor takes over the show and asks Pac-Man to face her and her newly created gum monster. He sets out to work his way through the abandoned factory where the monster is created. The game culminates in a final battle between Super Pac-Man and the gum monster. After the gum monster is defeated, the ghost witch and her minions escape, and Pac-Man is congratulated by the town and his family as a hero, except that he didn't save their ABC gum. During the game, the player can control Pac-Man into one of two arcades where a conversion of the original Pac-Man (based on the NES version, but with 16-bit graphics) can be played. The player can also complete an optional side task by collecting three missing cartridge pieces. In the SNES version, the bonus game is Ms. Pac-Man, while in the Mega Drive/Genesis version, an exclusive game called Pac-Jr. is unlocked instead. Pac-Jr. is a graphics and level hack of Ms. Pac-Man, and not a conversion of the unauthorized arcade game Jr. Pac-Man. This was done because a Genesis version of Ms. Pac-Man was released before this game, and Namco did not own the rights to Jr. Pac-Man at the time.