James Bond 007: The World Is Not Enough
The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released on October 17, 2000 for the Nintendo 64, shortly before the release of its PlayStation counterpart. The game features a single-player campaign in which players take on the role of MI6 agent James Bond and must prevent a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode in which up to four players can compete against each other in various types of deathmatch and objective-based games. The game runs on an engine that has been adapted to take advantage of the strengths of the Nintendo 64. Although Eurocom has used the original production footage to recreate the movie's environments, the company has added elements to support the game design, including a mission that takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which offers enhanced graphics and visual effects, but a Controller Pak is required to save game progress. The World Is Not Enough received generally positive reviews from critics and was often compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was also considered better than its PlayStation counterpart due to its level design and multiplayer mode. Critics generally praised the game's graphics and smooth frame rate, but criticized the weak and inconsistent artificial intelligence of the enemies. The game sold more than a million copies in the United States.