Conquest of Elysium 3
Conquest of Elysium 3 (CoE3) is a lean, turn-based fantasy strategy game with a touch of rogue-like and the complex undertones of Illwinter's Dominions series. While at first glance CoE3 appears to be a simple game with limited options, a closer look reveals it to be a game of complex decision making and risky ventures. The main focus in CoE3 is that each race plays differently. We're not talking about a unique building and a unique unit, but a completely different way of playing with different mechanics and different goals. Maybe you play a druid who is focused on amassing a vast forest and jungle realm from which he can harvest ingredients to summon forest creatures without having to conquer mines. Maybe you're a dwarf who only cares about mines and produces a certain number of units each turn, which he has to upgrade almost exclusively to survive as long as possible because they are so hard to replace. With 18 different factions, that alone is enough to keep your game dynamic as you fight for control of the map to conquer Elysium. But that's not all: there are 6 scenarios in which your game takes place, helping to randomize the map. These scenarios range from the beginnings of an agrarian world, to a huge, gleaming capital city that you can conquer, spawning patrols of human guards, to a fallen empire full of the living dead, littered with battlefields and tombs. There are also random events to keep you busy: From merchants you can loot to the gates of the underworld opening to your realm, you'll have your hands full before you even come into contact with the enemy. In every game, the goal is to defeat your enemies by relying on the strengths of your chosen race. Combat in CoE3 is automatic to simplify things, but that doesn't mean it's not strategic. Each unit has a specific "location" it wants to occupy on the battlefield. Archers want to be at the back, heavy infantry at the front. As you can imagine, it's important to assemble an army strong enough to protect the powerful archers and wizards in the rear. But there's more to it than that, as you need to find out your enemy's strengths and hopefully be able to counter their strategy. An army of just 10 trolls is extremely dangerous and may be able to bring down a dragon, but it can only kill 10 creatures at a time. An army of 50 small units will make short work of your trolls. An army with a wizard who can cast high-level spells can destroy all 50 small units at once, but cannot damage 10 trolls. Determining the strength and composition of an enemy army is an important skill, and since the hit rate in battle, the damage and even the spells that are cast depend on the abilities of each unit, every battle invites potential disaster and a change of plans.Key Features: 18 different classes, each unique in terms of the resources they require as well as their rituals or special abilities Loads of monsters and random events, good and bad Randomized cards. Spell system with 42 magic paths Network or hotseat multiplayer Teamplay, e.g. you can compete with 2 players against the AI. Stealth and invisibility. Scouts are needed to detect cloaked troops, and something better (a starspawn or a bat) to detect the invisible troops. Assassins who perform an assassination attack before the battle begins. Catapults, hill giants and boulders that can throw or drop boulders during sieges. Immortal liches and vampires. Regenerating trolls rise from the dead if they have not been killed too much or have lost their side. Large worms that can swallow smaller enemies whole. Swallowed units take a few points of damage from digestion each turn until they are freed. Shapeshifters that look like something else to enemies. And many, many more monsters and abilities....