Battle Chess
Battle Chess was developed by Interplay as their first project after they parted ways with Electronic Arts. It was developed for the Amiga in 1988 and released for most other systems in the late 1980s and early 1990s. It was very successful and led to two sequels, many copycat games, and a remake for Steam on the PC. The only major criticism of the game was the weak chess AI, as it wasn't until the mid-1990s that chess AI began to consistently win against strong opponents.
Story
The basic gameplay of Battle Chess remains faithful to the board game, with the added feature of unique combat animations for each stroke. These animations vary for each combination of attack and defense, so part of the fun of Battle Chess is discovering the different animations.