Art Style: CUBELLO
In CUBELLO, players use the Wii Remote's pointer function to aim at a three-dimensional object called a Cubello, which is itself made up of many colored cubes and floats and rotates in empty space. The object of the game is to un-core the Cubello by matching four or more cubes of the same color to expose the inner core of the Cubello. The player is initially given a limited number of cubes in a "magazine" to reach the goal in each phase, but the more cubes he removes from the Cubello, the more cubes are added to the player's magazine. Unlike many other games, such as Puzzle Bobble, where the objective is to eliminate objects of certain colors or shapes, in Cubello the player continues to receive dice colors that are either still in the magazine or on the stage. Thus, the player must calculate so that the color disappears from the magazine and from the stage at the same time in order to win. There is also a "bonus mode" on the slot, where the player can shoot unlimited cubes of one color, or the "super bonus mode", where there are cubes of different colors depending on where they are shot. You also lose cubes in the magazine when the Cubello bumps into you on the screen. The game has an endless mode, in which you'll have to fight your way through increasingly difficult stages.